

Whilst it features an ever-changing world though, Layers of Fear 2 could be guilty of being a little linear in design. It was one of the things that made the original game so special, so seeing it all over again here and happening seamlessly just ramped up the mysterious and haunting vibe that the game has going on. A lot of this is thanks to Layers of Fear 2’s ever-changing world: a feature that sees the environment around you completely change when you turn around or as you interact with objects. Still, it did enough to keep me intrigued up until the end credits, with the way it’s presented through environmental storytelling certainly hooking me in. Whilst it’s designed to be open to interpretation and the horrors you uncover act as metaphors, sometimes I wished it would just be a little bit more clear in what it’s trying to say – if only to appreciate it all a little bit more. However, I also found that it could be a little bit too convoluted at times, with a lot of different things going on throughout that aren’t always fully explained. It has a few little side-stories going on throughout that slowly link up to the main tale, whilst you’re constantly kept guessing at what exactly is going on and what the sights around you are really meant to represent.
Layers of fear 2 xbox one full#
Of course, this isn’t presented as a typical tour, but rather one full of horrific sights and a sense of fear as you witness everything slowly changing around you. This director is one that takes a very peculiar approach in preparing his cast though, with the player tasked with understanding the layers of the character they’re going to play by exploring the ship and uncovering its secrets.

Layers of fear 2 xbox one movie#
What you do know though is that you’ve been invited on an ocean liner by a famed yet strange director (who’s voiced by the brilliant Tony Todd of Candyman fame) to take the lead role in a movie that’s being filmed on board. Layers of Fear 2 puts you in the shoes of a famed actor who has had a troubling time as of late, though the details of what exactly has been going on are a little sparse. Fortunately, for the most part they’ve managed to hit them, though a few stumbling blocks do prevent Layers of Fear 2 from hitting the heights that its predecessor did.

With Bloober Team returning to horror but with a new setting and tale to tell, my expectations were pretty high. Naturally then, I found myself very excited for the release of Layers of Fear 2. They offered more of the same with the DLC that followed it, whilst their next release >observer_ re-defined the genre again but in a cyberpunk setting. Whilst horror games are a dime a dozen and full of over-used tropes and clichés, it offered something that felt more unique, more story-driven, and ultimately more creative as you explored the ever-changing rooms of your old family home. Bloober Team really did something special with the original Layers of Fear.
